Spirit Street

Inside a broken clock
Splashing the wine
With all the rain dogs.

Wednesday, September 19, 2007

The concept behind Darklands was one of exploration and achievement. You went about exploring medieval Germany and doing whatever you wanted and reaping the rewards. The wasn't much of a story to it, and I thought the combat kinda sucked on my one attempt to play it.
There have been attempts made to convince whoever-the-hell owns the rights to it now to open source the game and bring it into the modern era of computing. I say, screw that. The concept is good but we can recreate the game without stepping on any intellectual property.
What we need is a new dark age to set the game in: the Zombie Age. Instead of cities you've got enclaves, each with political goals and ideas. And you go around these places, trying to survive, maybe helping out if they need it, possibly moving supplies or trading, or becoming a Fallout style bandit if that's more your style.
Now all I need is the time, the ability, and the willpower needed to see something like this through. Heh.

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